12/22/2023 0 Comments 3.5 magic item compendium![]() This chapter sets out specific rules on the use and defining of any magical items. Tools, including potions, scrolls, staves, and wands, are magical items that create not produce up an equipment slot.Ĭhapter five details item sets, which are collections of items of the four major shape that individually have magical powers but will exhibit stronger effects as more items in the types are collected by a player character.Ĭhapter six covers the usage of magic items as alive as their placement and creation. Clothing allocated to all non-armor item that occupies an equipment slot, including magical rings. The book classifies the items according to four broad categories: Armor chapter one, Weapons chapter two, Clothing chapter three, and Tools chapter four. The book contains new items as alive as items ago appearing in 3rd edition books, including the Arms in addition to Equipment Guide, Magic of Faerûn, and Complete Divine, updated as necessary for representation 3.5. The Magic section Compendium contains over a thousand magic items used in Dungeons & Dragons. Ring of greater counterspells-name says it.The Magic unit Compendium is the sourcebook solution for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. Ring of universal energy resistance(goes up to 30 for greater 180000) Shiftweave-a 5 face garment for just 500 gp Third eye conceal-now you are invisible to divination bine with invisibility and silence and you practically don't exist in this world. Wand bracelet-keep wands and weapons just a free action away without using up an equipment slot. Third eye dominate-dominate a monster a day! Strongarm Bracers-wield a weapon 1 size largerĭeathstrike bracers-Sneak attack undead and golemsīolt tunic-a T-shirt that helps you teleport.not very inconspicuous though. Shirt of the leech-know when all the healing is happening(thus if you see the enemy cleric casting something and one healing spell registers on the shirt you know its him) and 1/day steal that healing spell(without even a spellcraft check) Ring of spellbattle-know all the spells that are bing cast around you(even if you don't see them) and 1/day redirect a spell however you want(just needs a spellcrafy check) Negate the effect of rolling a 1 on a save, or use your imagination. Mantle of Second Chances (12K): Like casting Alter Fortune without the XP cost. Robe of Mysterious Conjuration (10K): Spontaneously cast Summon Monster spells like how a Druid can spontaneously cast Summon Nature's Ally! Unlike the other foot slot items that transport you, this one doesn't require LOS. Don't let that Natural 1 get you down.Ĭirclet of Mages (2.5K): Like Pearls of Power 1-3 combined into one inexpensive item.īoots of Big Stepping (6K): Greater Teleportation up to 60 feet. Guaranteed success for most Wizards.Īmulet of Fortune Prevailing (2.5K): Reroll a saving throw. Headband of Conscious Effort (1K): Replace Fortitude save with a Concentration check. Tough monster next to you? Laugh in its face as you cast anyway. Here are some good items for casters that haven't been mentioned yet (many good for non-casters too):Īrmband of Elusive Action (0.8K): Ignore an attack of opportunity.
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